Role: 3D Prop Artist
Time frame: 3-4 months (university project)
Objective: Create a high fidelity prop that is game-ready
Software used: 3DS Max, Substance Painter, Quixel Suite (NDO) & Photoshop
Project Status: Complete (revisiting Materials soon)
Something I really have wanted to create for a while, is a military weapon based off of a real-life counterpart. I know that this is quite a common thing to have on a portfolio so I wanted to put my own twist on it using animation.
I wanted to experiment and push my work, with modelling more complex hard surface models. Weapon modelling, texturing and animating a high fidelity weapon is the main things I have learnt from this project.
I will be looking to take this project further in the future with more interchangeable attachments and different weapon camoflauges.