Operation Blackout - GUI Concept (2019)

Operation Blackout - GUI Walkthrough

Operation Blackout - Multiplayer GUI Walkthrough

Operation Blackout - GUI Concept (2019)

Role: UI Artist
Time frame: 4-5 weeks
Objective: Create a GUI & HUD based on a modern military game concept
Software used: Adobe Illustrator & Photoshop, Shown with Unreal
Platform: PC
Project Status: On Hold

These screens are styled in a dark and digital theme that matches the game's story. They are minimalistic and are designed to show only relevant information in a way that doesn't clutter up the screen. My main references for this GUI was Rainbow Six Siege and the Modern Warfare series. During development, I found that it is best for there to be two separate HUD’S because different information needs to be shown in different game modes. One used within the campaign and co-op, and the other used for the multiplayer within this game. More on development can be found in the document linked below...

Check out the Design Doc here -
https://drive.google.com/open?id=12uXPylCiTaSQBt3xuJtAKj8RtvvVDdf_

Disclaimer - Gameplay images from Battlefield 3 by DICE, Backgrounds are Stock Images