You can view this project on my website here.
Something I have been wanting to do for a while is model and texture a weapon. I wanted to start with something real and iconic, nothing made up. I saw that as a challenge because if something is overly wrong with the model in reflecting its real-life counterpart, you can see it straight away. I am not saying this model is perfect and is a 1-to-1 remake of the real thing but I feel that it is a good representation of the M4 Carbine. I didn’t want to stop there though I wanted to do something a little unique with this weapon. Make it explode.
Okay, so I don’t mean blow up in a massive fireball. I mean create the weapon in such a way where every part is unique and separate from each other. Nothing too in-depth but a way in which I could showcase this weapon through animation.
The M4 is an old weapon platform, it’s been used for years. So to reflect that I created some textures that match that idea. You can see that the paint is wearing off, there are scratches from use and what once might have been a nice looking stock is now dark and worn. I am impressed with what I have created, yes it can be improved, anything can always be improved. But it was a challenge for me and I feel like I passed.
This project isn’t over, in fact, it’s only just getting started. (Tease for what I am working on now if you can’t tell) I’ll be explaining a little more on this in the coming weeks so keep an eye on this blog and my website for future updates.
Finally, in the video above you can see a breakdown as to exactly how I created this asset and clicking on the link below that you can take a look at the weapon in more detail on my website.














