Role: UI Artist
Timeframe: 1 year
Software used: Adobe Illustrator & Photoshop (Concepts) , 3DS Max & In-House Editor/Tools (Implementation)
Platforms: PlayStation 4 · Xbox One · PlayStation 5 · Xbox Series X/S · PC (Steam, Origin/EA Desktop)
Project Status: Shipped
The 2022 Formula 1 season brought with it updates to the broadcast visuals of the sport but also the games' branding. A big change this year was the logo and how it is structured. For F1 22 I went through the entire game and updated these logos, along with others like Formula 2. In other modes like this the branding changes colour alongside the logo. The most notable areas these changes are seen is within the track intro broadcast sequence. Here I needed to both update the branding to work around the new logos while closely matching the real world versions. This also meant going back and forth with FOM in order to get their approval on using these graphics/styling.
Other unused branding and broadcast elements can be found here:
https://drive.google.com/drive/folders/10UbbT-psJa_4oT9kX6V_-svuYjJWv-fl?usp=sharing